Jump to content
Software FX Community

Bug in Cfx4032.tli, related to Q1381049


User (Legacy)
 Share

Recommended Posts

Hi,

I have observed bad behaviour of the Chart FX Client Server 5.0

method for Title property. The applicaction uses DLL from C++ code

compiled by MS Visual C++ 6.0. The #import directive (Cfx4030.dll ver

5.0.4.0)

is used for generating Cfx4032.tli. One of the generated wrapping methods

looks like this:

LPSTR IChartFX::GetTitle ( enum CfxTitle index ) {

LPSTR _result;

HRESULT _hr = get_Title(index, &_result);

if (FAILED(_hr)) _com_issue_errorex(_hr, this, __uuidof(this));

return _result;

}

The problem is that no buffer is allocated for the result string,

and the _result pointer is not initialized. The get_Title() returns

hr == 0, but also the exception is raiset (I did not pay attention,

but apparently the code tried something like to access unalocated

memory via uninitialized pointer).

This means, that it is not possible to call for example:

m_spChartFX->GetTitle(CHART_TOPTIT);

When I tried what is described in Q1381049 "Getting string properties

using DLL", it worked fine.

BTW, there is a minor bug in the snippet. It should look like:

char s[256];

char * ps = s;

m_spChartFX->get_Title(CHART_TOPTIT, &ps);

Could you confirm that it is a bug or not?

Thanks,

Petr

P.S. Is there a better place where to send bug reports?

--

Petr Prikryl (prikrylp at skil dot cz)

Link to comment
Share on other sites

This is by-design in the DLL, strings are to be allocated by you to improve

performance (so that you can decide where to allocate them, stack, global

memory, etc.).

You need to call directly to the raw functions using a previously allocated

buffer. For example:

char buffer[256];

char *s = buffer;

pChart->get_Title(CHART_TOPTIT, &s);

--

FP

Software FX, Inc.

Link to comment
Share on other sites

Hi,

Thanks for your quick response. Just to make the things clear...

FP wrote...

> This is by-design in the DLL, strings are to be allocated by you to

improve

> performance (so that you can decide where to allocate them, stack, global

> memory, etc.).

>

> You need to call directly to the raw functions using a previously

allocated

> buffer. For example:

>

> char buffer[256];

> char *s = buffer;

> pChart->get_Title(CHART_TOPTIT, &s);

I understand the solution and also the reason for allocating buffer this

way.

What I wanted to point out was that the method...

LPSTR IChartFX::GetTitle ( enum CfxTitle index ) {

LPSTR _result;

HRESULT _hr = get_Title(index, &_result);

if (FAILED(_hr)) _com_issue_errorex(_hr, this, __uuidof(this));

return _result;

}

which is generated automatically from Cfx4032.dll (into Cfx4032.tli)

cannot be used, because it crashes the application. Or the interface

of the method should be changed so, that it could accept the pointer

to "manually" allocated buffer, or it should be removed from the

interface. Does it make sense?

Thanks,

Petr

P.S. I am not very good in COM (yet) to guess all the consequences,

(whether it is possible or not) but you are, aren't you? ;-)

Link to comment
Share on other sites

The problem is we can not control it, if we remove the method then you will

have no access to the raw function either. We can not tell VC++ to NOT

generate a "wrapper" method for these members only.

You can always use #import with "raw_interfaces_only" to prevent wrappers

from being generated but this will apply to ALL methods which will make it

more tedious to write the code that interacts with the chart.

--

FP

Software FX, Inc.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...