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About deichler

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  1. I uploaded a test solution here: http://www.polatrite.com/files/RealtimeGaugeTest.zip There's two configurable options at the top to show you this problem: int timeDelay, and bool useTimer. The problem I am having uses threads. One alternative is to use a timer, but timers bog down and don't gaurantee any kind of prompt execution, although I added that option to show you the comparison. The pariticular application I'm developing is central to a customer project and doesn't need to "play nice" with other applications on the system, as this will be the only major application running besides
  2. I tried the fix that you recommend here, and didn't notice any real improvement. When I first load up the form, it starts up the worker thread immediately. I notice something really interesting here, there are 8 gauges on the screen, 2 large ones in the center, 2 medium sized ones to the left and right of those, and then 4 smaller ones below those on either side. When I start up the form, only the four smaller gauges and the medium one on the right are painted. The other three gauges don't paint unless I actively drag the window around the screen. The thing that's odd about this is that I ha
  3. I have a winform with 8 radial gauges on it. When I load my form, I begin taking in data on a seperate worker thread, performing some engineering units conversion, and invoking it back on the GUI thread for updates. Every gauge is updated simultaneously with a single method performing a foreach loop: public void ChangeGaugeValue(RadialGauge[] pageList, double[] valList) { int counter = 0; foreach(RadialGauge i in pageList) { i.MainIndicator.Value = valList[counter]; counter += 1; } } With the thr
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